Introduction to Romance of the Three Kingdoms XI
Romance of the Three Kingdoms XI (a.k.a Sangokushi 11) is a single-player, turn based strategy game based on the events and characters of the Romance of the Kingdoms. It is the 11th installment of the long running ROTK (Sangokushi) series by Koei. It was first released in 2006 with its expansion released in 2007.
- After ROTK X’s focus on role playing, Romance of the Three Kingdoms XI steers the series back to its tradition strategy genre.
- There is no longer separate map for battles or castle sieges.
Since its launch, Romance of the Three Kingdom XI has received a huge following. Fans in China have since produced several variations of the game via editor. Most of the these mods introduce characters from other dynasties and at times, characters from other genre.
Availability in English
The original game is available in English via PC and PS2. The expansion however, is only release to the Asian market.
- The game becomes tedious towards the later part of the game when your territory becomes larger. Appoint Viceroys will help you manage the cities with ease.
- If you are new to the series, start the gaming with a small but strong faction (Example: Cao Cao, Sun Ce). This ensure your survival and reduce the number of things you will have to manage.
- As with any other ROTK game in the series, recruiting talented officers is the key to victory. Having a high INT strategist at the start will make your game much smoother.
- This game has very high replay-ability. Playing the weaker factions (Example: Kong Rong, Meng Huo) bring out a whole new perspective to the game.
Romance of the Three Kingdoms XI has only 1 straight forward objective: Eliminate every other faction in the game.
- You eliminate other factions by capturing all of their cities; You do not have to capture their ports, gates or destroy all of their troops to eliminate them.
- You achieve victory condition even if there are unoccupied cities.
- You lose the game when you lost all your cities.
Cities are strongholds where you develop and build up your forces. There is a total of 42 cities in the game. Cities have the following characteristics:
Specialization. Every city has 1 specific city specialization. There are 6 types of city specialization in the game. These specialization provide additional bonuses to action performed in the city. For example, Cities specialize in horses buy horses at 80% of the original cost and receive a small amount of horses every month.
Building Space. Each city has only a limited number of spaces for building infrastructures. The choice of infrastructures determines the type of actions you may perform for the city. For example. building a stable enables you to buy horses and form cavalry. Building a farm increases the amount of foods your city receives every month.
Golds & Foods. Golds and Foods are essential to the operations of a city. Golds are used to build infrastructures, recruit soldier and many more. Foods, on the other hand, are required to maintain your troops. Golds & foods are gain by building farm and market in the city respectively. You can also gain gold & food by capturing enemy cities or destroying enemy troops.
City Functions and Action Points. Player are given a fixed amount of action points every turn; the bigger the territory the player own, the more action points he/she receives. These action points are used to execute City Functions such as recruiting soldiers, building infrastructures or researching technologies. Most city functions require additional prerequisites. For example, in additional to action points, barracks the infrastructure, golds and at least 1 officer are required to recruit soldiers.
Officers are the key to almost every game of the ROTK series. I have always make recruiting officers my first priority in the game due to the numerous advantages of having many officers:
- Almost every City Function requires officer(s) to carry out.
- It is always good to station some officer(s) in every of your cities (even those non-front line cities) for inspection and building up your military.
- The more officers you have, the more troops you can send for combat at any one time. The game sets a limit to the number of soldiers a single officer can lead.
|Zhao Yun |
(Officer with Combat Role)
(Officer with Strategy Role)
Stats. Stats determine the primary effectiveness of an officer. The 5 stats are Leadership (LDR), War (WAR), Intelligent (INT), Politic (POL) and Charisma (CHR). For example, high WAR increases chance of winning duel whereas high Charisma increases the chances of recruiting an officer.
Skill. Some officers in Romance of the Three Kingdoms XI possess skill. Most of the time, these skills determine the capability of the officers. For example, ZhuGe Liang possess the skill “Divine Potency” which guarantees 100% strategy success against enemy with lower INT. It also protect the troop from strategy against enemy with lower INT.
Skill Combination. Up to 3 officers may be present in each troop. The skills of the 3 officers can combine to attain even greater potency. For example, Ma Su’s skill “Focus” reduces strategy cost to 1 will. When paired with ZhuGe Liang, they can easily turn the tide of any battle.
Troop Aptitude. There are 6 different troop types and officers have different aptitude for each troop types. The aptitude level are C, B, A and S. Officers with better aptitude level have the option to use more troop tactics.
Character. Each officer has 1 out the 4 character types: Reckless, Bold, Cool and Timid. These character types determine several aspect of the game such as how the officer debate and the chance for the officer to be tricked by enemy strategy.
Other Game Elements
Duel. In a duel, officers fight against each other 1v1 through a mini-game. The higher the WAR an officer has, the better he/she is at duel. There are 3 circumstances where duel may happen:
a. When an officer accepts the duel challenge of an enemy officer.
b. When a combat type officer recommends another officer to you, he will be challenged to a duel by the officer he/she recommends.
c. When an officer uses the cavalry’s troop tactics, there is a small chance for a duel to occur.
Debate. Debate is the intellectual counterpart of duel. The higher the INT an officer has, the better he/she is at debate. There are 2 circumstances where debate may happen:
a. When an officer recommends another officer and has higher INT stat than WAR stat, he will be challenged to a duel by the officer he/she recommends.
b. When an officer engages in diplomacy action, there is a small chance for a debate to occur.
Events. Events are mainly based on story from Romance of The Three Kingdoms. When an event take place, a short story accompanied with cut scene will occur. Prerequisite conditions are usually required for an event to take place. For example, when you have Dian Wei under your service and Xu Zhu is in the wild, an event will trigger when you use Dian Wei to recruit Xu Zhu. In this particular event, a duel occurs between the 2 and if Dian Wei wins, Xu Zhu joins you faction.
|Three Visits to ZhuGe Liang||The Oath of Liu, Guan, Zhang||Alliances against Dong Zhuo|